Divinity II is Divine

The Damned One, Divinity II's antagonist.

I wouldn’t say that I’m a big fan of Larian Studios’ Divine Divinity. But, even with its redundant title, the game actually managed to keep me entertained. Not enough, though, to be really excited about its sequel. So, when Divinity II: Ego Draconis was released for PC, I skipped it and went for Mass Effect 2 instead.

But I made the right decision. Because, a couple months after its initial release, Larian Studios released Divinity II: The Dragon Knight Saga –a package that contains a remastered, more polished version of Ego Draconis and the Flames of Vengeance expansion– for a much cheaper price. And when Steam had it on sale for $20, I just couldn’t refuse the offer. I have to say, that $20 was well-spent.

Divinity II is pretty much a traditional RPG. You won’t find any fancy bells and whistles in this game. It’s straight up old school. A few minutes into it and it reminded me of games like Gothic and Wizardry right away. The structure of its gameplay, its questing especially, is harsh to those who are used to contemporary RPGs. This game won’t hold your hand. There are little to no quest markers on maps, and your journal offers almost no info to help you with your quests. If you really want to finish a quest, you’ll need to look around the area, read books or ask people for clues.

Combat can a little bit hard too. Because Divinity II has an open-world, you can wander into the wrong area and get killed by higher level mobs. But the combat, with the right skills and strategy, can be fun. The combat is in real-time, much like in Gothic. But while you can’t block your enemies attacks, you can manually dodge arrows or flank your enemies with your acrobatics. Then, there’s a wide array of skills to choose from. While the skills are classified by class, the game uses a class-less system. So, you can invest skills on the Ranger tree and some in the Priest tree.

But not all in Divinity II is old school. Take your skills, for example. If you don’t like them, at some point in the game, you can find yourself a skill trainer, who will reset your skills, so you can redistribute your points again. Although the best thing about Divinity II is the fact that you can transform into a dragon. Yes, you read it right. Becoming a dragon allows you to reach high places and travel faster. You’ll also engage in aerial combat once you transform. Albeit the combat is simple –limited to burning balistas and shooting some drakes– it’s still quite fun.

Divinity II’s production value is also much higher than its predecessor. The story is decent, the graphics isn’t too shabby and the voice acting, with its wide variety of accents, is astounding. It is not without flaws, however. While I didn’t really encounter a game breaking bug, it has some minor ones. Most notably, in my case, is the loss of FPS. But, overall, Divinity II: The Dragon Knight Saga is worth it.

Score: B
Game #01 of 15


One Response to Divinity II is Divine

  1. Looks promising to me.

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